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Expressing shutter in degrees (°) instead of fractions (1/50s) for video. Standard language on film sets.
Film cameras used a rotating disc shutter with a cutout on part of it. Light only reached the film while the cutout was passing in front of it.
┌───┐
╱ ╲
│ ●●● │ ← Half (180°) of the disc is the cutout.
│ │ As the camera rotates once,
╲ ╱ light hits the film for half that time.
└───┘
Shutter speed = 1 / (fps × 360 / shutter angle)
Or: Shutter angle = (shutter speed × fps × 360) °
| fps | 180° shutter → speed |
|---|---|
| 24 | 1/48 (≈ 1/50) |
| 25 | 1/50 |
| 30 | 1/60 |
| 60 | 1/120 |
| 120 | 1/240 |
One reason matters most.
"180°" guarantees the same look at any frame rate.
At 24fps, 180° = 1/50. Bump to 60fps. Keep 1/50 and you'd be at 360° — far too much motion blur. At 60fps, 180° is 1/120.
In fractions you recompute every time fps changes. In degrees you say "stay at 180°" and you're done. That's why cinema cameras (ARRI, RED, Sony Venice) ship with shutter expressed in degrees as a built-in option.
| Angle | Look | Used for |
|---|---|---|
| 360° | Maximum motion blur, hazy flow | Dream sequences, meditative tones |
| 180° | Natural (the standard) | Almost all cinema |
| 90° | Choppy, sharp motion | Battle scenes (Saving Private Ryan), action |
| 45° | Frames almost frozen, photo-like | Special effects shots |
The classic 90° example is the Normandy beach landing in Saving Private Ryan. Shorter exposure removes motion blur, each frame becomes photo-sharp, and the chaos of explosion and gunfire gets that nerve-jangling feel.