Seedling
Slow Motion
#camera#video#slow-motion#high-frame-rate
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Capture fast, play slow. That's the whole idea.
Leave the playback fps unchanged on the timeline; raise the capture fps. The same event gets recorded across more frames, so on a 24/30fps timeline it plays back proportionally slower.
Slow-motion ratio = capture fps ÷ playback fps
| Capture fps | 24fps timeline | 30fps timeline |
|---|---|---|
| 60 | 2.5× slow | 2× slow |
| 120 | 5× slow | 4× slow |
| 240 | 10× slow | 8× slow |
| 1000 | ~42× slow | ~33× slow |
Easy to confuse.
Slow motion is about slicing time finer.
The 180° rule still holds for slow-mo, but recompute it against the capture fps.
| Capture fps | 180° shutter speed |
|---|---|
| 60 | 1/120 |
| 120 | 1/240 |
| 240 | 1/480 |
→ Higher fps capture = faster shutter = more light required. That's why slow-mo usually needs to happen in bright environments. It's also why indoor slow-mo is hard to expose properly.