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A graph that maps input brightness to output brightness. The core tool for fine-grained regional adjustments and building a signature look — things sliders can't quite do.
output
↑ 1.0 ┌────────┐
│ ╱
│ ╱ ← how you bend this line is everything
│ ╱
0.5 │ ╱
│ ╱
│ ╱
│ ╱
0.0 └─────────→ input
0 0.5 1.0
(dark) (bright)
Pull a point upward → the input brightness at that x position becomes brighter. Pull down → darker.
Lightroom's tone curve splits into named zones:
0 ──── 25 ──── 50 ──── 75 ──── 100
Blacks Shadows Lights Highlights
↑ ↑ ↑ ↑
black-end dark bright white-end
mids mids
Almost the same as the slider set Blacks/Shadows/Highlights/Whites, but with the curve you choose where the boundaries fall.
output
↑ 1.0 ┌──────╱─┐
│ ╱ ←─── brights pushed brighter
│ ╱
0.5 │ ╱ ← midtones unchanged
│╱
╱ ←─── darks pushed darker
0.0 └─────────→ input
S-curves don't only raise contrast — they raise color saturation as well. As tones intensify, reds and blues intensify with them.
If you don't want that:
output
↑ 1.0 ┌────────┐
│ ╱
│ ╱
│ ╱
0.2 │╱ ←─── black starting point lifted from 0 to 0.2
0.0 └─────────→ input
Lifting the black output value from 0 to ~0.15–0.25 turns black into a muted gray for that filmic feel. Signature look of early Instagram filters.
The technique you've used now and then. The most powerful tool here.
Pulling per-channel curves lets you inject color into specific tonal regions:
| Move | Effect |
|---|---|
| Red curve, dark end ↑ | Adds red to shadows → warm shadows |
| Red curve, dark end ↓ | Adds cyan to shadows → cool shadows |
| Blue curve, bright end ↑ | Adds blue to highlights → cool highlights |
| Blue curve, bright end ↓ | Adds yellow to highlights → warm highlights |
Teal & Orange (the most common cinematic look):
Lightroom's newer Color Grading panel (formerly Split Toning) gives you a GUI for part of what RGB curves can do. Faster, but RGB curves have higher precision.
Quick work = Color Grading; precision work = RGB tone curves.